RemoveAreaGrassOverride(object oArea, int nMaterialId)
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Removes the grass override for nMaterialId in oArea.
void SetAreaGrassOverride(
object oArea,
int nMaterialId
);
Parameters
- oArea
- The area to remove the override for.
- nMaterialId
- A surface material, see surfacemat.2da. 3 is the default grass material.
Description
Removes the grass override for nMaterialId in oArea (which was previously set with SetAreaGrassOverride).
Remarks
For convenience, here's a list of the Material IDs that exist in the default surfacemat.2da:
0 = NotDefined 1 = Dirt 2 = Obscuring 3 = Grass 4 = Stone 5 = Wood 6 = Water 7 = Nonwalk 8 = Transparent 9 = Carpet 10 = Metal 11 = Puddles 12 = Swamp 13 = Mud 14 = Leaves 15 = Lava 16 = Bottomless Pit 17 = DeepWater 18 = Door 19 = Snow 20 = Sand 21 = Barebones 22 = StoneBridge 23-29 = Template 30 = Trigger
Version
This function was added in 1.88.8193.36 of NWN:EE.
Example
The below loops through all areas in a module and clears all grass overrides from each.
void main(){
// Get the first area in the module, loop while valid.
object oArea = GetFirstArea();
while (GetIsObjectValid(oArea)){
// Remove grass overrides for all materials for the area.
int i;
for(i = 0; i <= 30; i++) // 30 is assuming the default surfacemat.2da. A better solution would be to iterate through the 2da to ensure all materials are accounted for.
{
RemoveAreaGrassOverride(oArea, 1);
}
//Get the next area.
oArea = GetNextArea();
}
}
See Also
| functions: | SetAreaGrassOverride() | SetAreaDefaultGrassDisabled() |
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