SetPersonalItem

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SetPersonalItem(string)

Stored the identifier to a personal item of an assassin.

void SetPersonalItem(
    string sTag
);

Parameters

sTag


Description

Stores sTag in a local variable in a NPC assassin that represents the identifier to a personal item.

This will allow for the creation of this item and the ability for the PC too retrieve it in order to prove they have dispatched the assassin.



Requirements

#include " nw_j_assassin "

Version

1.22

See Also

functions: 

PlayerHasPersonalItem



 author: Tom Cassiotis